Why make big games? Why make cheap games?

Blitz3D Forums/Blitz3D Programming/Why make big games? Why make cheap games?

I write games for fun, I write games I want to play. If I make money out of it it's a bonus. I don't think anyone here could write an AAA game as blitz isn't capable of it.

Regarding risk, 99% of projects started don't ever get finished, so if you pay an artist, modeller, musician £1000s to get the media done there's no guarantee you're actually finish the project and therefore you would have lost that money.

I have completed and sold all of two projects that have paid for blitz and other tools several times over. I've got about 10 projects on the boil that quite frankly I've got bored of and are sitting waiting for me to be inspired to hack out a bit more of them.

With regards to advice for you... I'd suggest having a go at a few small projects and see how you do, also, the more projects you do the better your programming becomes.

For example: My Lander project is/was a biggy, and also my first in blitz, I've re-written it from scratch at least 3 times now and currently it needs a re-write.

Another problem many of us have is 'feature creep' as your coding you come up with another idea... and another idea... and another... and guess what... you never ever finish the game. And most of us are not hard nosed enough to come up with a design document and stick to it.

Anyway, that's just me.