Lenn - the little 4 by 4 pixel cube map is suppost to be blurry...it's not about reflecting sharp detail, rather it reflects subtle lighting characteristics...and with such small cubemaps you have far fewer pixels to writepixel fast with...so you can animate them at runtime down to the pixel level without too much of a speed hit.
remember you have 8 texture layers to play around with along with vector/surface coloring...which can produce tons of effects.
Vorderman - I don't have any webspace at the moment...no place to store any ZIP files.
I suggest you go download Gile[s] - the lightmapping application...it works great as a model viewer...just load a model in and experiment with it's material settings (no need to mess with the lightmapping functions to do this) then just keep a log of what looked good, how you got certain effects and such, then apply them in code to your game...
If I get a chance tonight after work I'll try to post something in here in the Blitz gallery
remember you have 8 texture layers to play around with along with vector/surface coloring...which can produce tons of effects.
Vorderman - I don't have any webspace at the moment...no place to store any ZIP files.
I suggest you go download Gile[s] - the lightmapping application...it works great as a model viewer...just load a model in and experiment with it's material settings (no need to mess with the lightmapping functions to do this) then just keep a log of what looked good, how you got certain effects and such, then apply them in code to your game...
If I get a chance tonight after work I'll try to post something in here in the Blitz gallery