CopyEntity and children

Blitz3D Forums/Blitz3D Programming/CopyEntity and children

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Has CopyEntity always copied the children of the entity?

Without knowing this I created a lot of duplicate entities that seemed to have the names of already freed entities.

Two days to track down this feature of the command , which is not mentioned in the manual :(

graphics3d 640,400

cam = CreateCamera()
positionentity cam,0,0,-15


type ents
  field piv,cube
end type

piv=createpivot()
nameentity piv,"pivot"
cube=createcube(piv)   ;parent cube to pivot
nameentity cube,"cube"
entitycolor cube,1,255,1

EntityPickMode cube,2,1
for count = 1 to 6
  NewEnt.ents = new ents
  NewEnt\piv=copyentity(piv)  ;<< only copy pivot
  nameentity NewEnt\piv,"pivot 2"
  positionentity NewEnt\piv,rnd(-10,10),rnd(-10,10),0
  debuglog "child "+getchild(newent\piv,1)
next

hideentity cube   ;<< Free cube
freeentity cube
hideentity piv
freeentity piv


repeat

    renderworld
    pickedent=camerapick(cam,mousex(),mousey())
    if pickedent > 0 then
      text 10,10,"Point to Entity to get name."
      text 10,70, "pickedent = " + pickedent + " name is "+ entityname(pickedent)
      debuglog "pickedent = " + pickedent + " name is "+ entityname(pickedent)
    end if
    flip

until getkey()