Then I think the best way to do it is to scale the entire station in 3DS MAX itself.
Then I don't have to scale them anymore.
This way it seems easier to implement.
If all objects must be scaled, then I have to remember the scale for each object separately.
And it makes more code, which isn't really needed if the objects are pre-scaled to fit directly into the game.
Loading the meshes as static meshes isn't an option either.
In the future, some children will be animated with code (rotated and such).
I'm only this far to load the objects and put their handle in an array of types and then fly through the space with a camera.
Much more to come...
Then I don't have to scale them anymore.
This way it seems easier to implement.
If all objects must be scaled, then I have to remember the scale for each object separately.
And it makes more code, which isn't really needed if the objects are pre-scaled to fit directly into the game.
Loading the meshes as static meshes isn't an option either.
In the future, some children will be animated with code (rotated and such).
I'm only this far to load the objects and put their handle in an array of types and then fly through the space with a camera.
Much more to come...