Ducati 916

Miscellaneous Forums/Graphics Showcase/Ducati 916

Thanks everyone for your comments.

jfk : It's just a single tpage, although with an alpha channel for transparency. There's no other visual stuff in those images.

I've got it rendering in Blitz3d using a simple refmap and it does look quite nice - the problem is trying to make only certain bits of the bike shiny, which involves either splitting the mesh up or using a multi-sub material tree with a few sub materials.

Also, all my tries at reflection maps have been quick splodges of colour (ie. crap) - does anyone have any suggestions as to what makes a good , subtle metal refmap or cubic map?

No Enemies - what are you looking to have modelled?