Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

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Just found out today whilst looking at the sigraph reports, that most modern video cards don't even have built in vertex lighting support like blitz uses anymore, thats emulated these days. Pretty funny. I remember when I first started using blitz and I couldn't figure out why the lighting looked like vertex colours :) I thought Jeremy was screwing around with the lighting at first lol