Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

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Here's a shot of my modified version running cryo. There's one moving light source in the scene, outlined.
The characters however are not normal mappped, they're using a new per pixel cubic lighting system of mine.



the cool thing is I don't really notice any speed diff with or without the normal mapping..so I don't see any reason not to include it as option, whether you personally like it or not. IT's a buzzword.;p..took me 2 mins to make those normal maps in deep exploration.