Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

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"Look carefully. All the walls in the above shot are completely flat."

I know that. I was saying I wonder if one could model all that in polygons and get away with it. Assuming one does not use stencil shadows, which require such low poly geometry.


Jeremy:
Oh... I'll play it. But I'll wait till I have a video card capable of running it, and can borrow it from a friend. I'm NOT paying $55 for a game which I will probably play through two or three levels of and then get bored. I payed $50 for Wolfenstein and I only played part of the first level and I'm still pissed about wasting my money on that. :-)

I think the game industry has a real problem with their game pricing. They're just not priced for an impulse buy like movies are. I cannot justify spending $55 on a game I might not play even halfway through.

That said, I'll be buying Half Life 2. I'm sure I'll finish that. I loved both HL and Opposing Force. Did they ever come out with Blue Shift? I forget if I played that or not. I don't think I did. Blue Shift was supposed to be where you play through HL1 as barney, like Opposing Force was where you play through as a solider.