Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

I looked through halo's code and did a similar method for cryo minus his .dlls, about an hour ago, see what it came out like, and it definitely does work in MOST cases, with any normal map/diffuse map.

But it doesn't work on big triangles, they remain unlit. while all small ones light pretty well.(my level is awful, so it's not the greatest test)