Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

You should play some Doom 3. It is extremely low-poly, and the whole game does look plastic and reflective.

I am not trying to make a game with this technique, and I'm not a huge fan of the look. But I do like the whole everything-is-dynamic approach, and the way id simplified game production in this title. I think it works okay for sci-fi stuff, but would not be good for realistic environments. UT2004 still has the best graphics: