My engine discussion thread

Blitz3D Forums/Blitz3D Programming/My engine discussion thread

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You can use copyentity anyways, and the animation state will be kept separate.

It seems updating the animation only takes 0-1 msecs. Rendering characters is by far the most intensive process I am dealing with, usually taking a good 10 msecs for 30 actors.

Another issue to consider, which is impossible to analyze, is the bone update time, which I presume is handled in the RenderWorld() routine.