Zips Updated, you need to redownload code and media.
Also I mentioned it before but no-one commented:
Instead of one key = one door, how about security passes that let you obtain security access rights. Ie you start off with just basic access then as you venture deeper in you find higher security passes that allow you into rooms you couldn't get into before, eg, you find a Security Guards pass that allows you into an armoury for example, or an Techy pass that lets you into the computer rooms etc etc.
Discuss...
01-09-2004 : Matt - Fixed the shooting bug Poed Boy - Seperated out the player code into functions and tidied up the main loop Rob Farley - Refixed the players getting stuck at edges bug! Rob Farley - Added alien gfx and basic alien handling code 31-08-2004 : Rims - Blast and shooting includes (athough shooting appears to be a little buggy) Matt - Fixed players getting stuck at edges bug 29-08-2004 : Rims - 2 Player code Rob Farley - Updated temp hud Rob Farley - Media, added block overlay on map, added object tiles. Rob Falrey - More Media, doors and keys now work. Door opening needs animation though Coffeedotbean kindly donated the media from his Alpha Breed project. 25-08-2004 : Rob Farley - First release, basic map editor, game engine and tileset.
Also I mentioned it before but no-one commented:
Instead of one key = one door, how about security passes that let you obtain security access rights. Ie you start off with just basic access then as you venture deeper in you find higher security passes that allow you into rooms you couldn't get into before, eg, you find a Security Guards pass that allows you into an armoury for example, or an Techy pass that lets you into the computer rooms etc etc.
Discuss...