Doh!
Solved the problem, It was with a ScaleMesh on a Terrain. Silly me. Would have found it sooner if the Blitz IDE would at least highlight where the code generated the error.
:)
Solved the problem, It was with a ScaleMesh on a Terrain. Silly me. Would have found it sooner if the Blitz IDE would at least highlight where the code generated the error.
:)