New shot of Myths of Leindar: Century

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Cipher is a Windows-only engine, but it comes with full source code.

I am currently replacing all the WinAPI / DirectInput / DirectSound code, and using SDL / OpenAL instead, so it will be portable to Linux and MacOSX. That were our primary reason to port.

I will also implement an octree occlusion system in Cipher, which would be very hard to do in Blitz.

Cipher comes with a cool set of tools (shader /particle designer, awesome Max exporters).

Cipher is C and not Basic.

Cipher uses OpenGL instead of Direct3D.

But, the main reason is that we are making Cipher cross-platform.