Cipher is a Windows-only engine, but it comes with full source code.
I am currently replacing all the WinAPI / DirectInput / DirectSound code, and using SDL / OpenAL instead, so it will be portable to Linux and MacOSX. That were our primary reason to port.
I will also implement an octree occlusion system in Cipher, which would be very hard to do in Blitz.
Cipher comes with a cool set of tools (shader /particle designer, awesome Max exporters).
Cipher is C and not Basic.
Cipher uses OpenGL instead of Direct3D.
But, the main reason is that we are making Cipher cross-platform.
I am currently replacing all the WinAPI / DirectInput / DirectSound code, and using SDL / OpenAL instead, so it will be portable to Linux and MacOSX. That were our primary reason to port.
I will also implement an octree occlusion system in Cipher, which would be very hard to do in Blitz.
Cipher comes with a cool set of tools (shader /particle designer, awesome Max exporters).
Cipher is C and not Basic.
Cipher uses OpenGL instead of Direct3D.
But, the main reason is that we are making Cipher cross-platform.