Quake 2 BSP's

Blitz3D Forums/Blitz3D Programming/Quake 2 BSP's

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for the info everyone. I've got to work with BSP's because I'm writinng a tool to help with machinima movies created in Quake 2, so the "sets" are quake 2 BSP's. If I can get a quake 2 bsp converted to a quake 3 bsp, then I can use that in Blitz. I have several options as well as those you have mentioned...

Decompile the bsp into a map file, then recompile to quake 3 format....

Convert the bsp into a mesh, and use the mesh.

The last option may be he one I use, as there is a free utility that will convert BSP's to VMRL's - I can then convert these if required.....

Any other thoughts?