Thanks for the info everyone. I've got to work with BSP's because I'm writinng a tool to help with machinima movies created in Quake 2, so the "sets" are quake 2 BSP's. If I can get a quake 2 bsp converted to a quake 3 bsp, then I can use that in Blitz. I have several options as well as those you have mentioned...
Decompile the bsp into a map file, then recompile to quake 3 format....
Convert the bsp into a mesh, and use the mesh.
The last option may be he one I use, as there is a free utility that will convert BSP's to VMRL's - I can then convert these if required.....
Any other thoughts?
Decompile the bsp into a map file, then recompile to quake 3 format....
Convert the bsp into a mesh, and use the mesh.
The last option may be he one I use, as there is a free utility that will convert BSP's to VMRL's - I can then convert these if required.....
Any other thoughts?