Falling though a terrain mesh

Blitz3D Forums/Blitz3D Programming/Falling though a terrain mesh

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I don't have to explain myself now since everyone else already stated the facts. Yay!

(Go study collision detection halo. It might have helped you avoid sounding like an idiot multiple times.)


You idiot, scale is irrelevant to floating point precision if all objects use the same scale.



Scale is irrelevant. Were talking about simple math imprecisions when the values stored in blitz's limited floating point mechanism are overrun by a lack of decimal point "locations" to store small values.