The reason I used a "logical sphere" instead of a physical mesh is because of Tokamak's somewhat "simple" collisionroutines.
If the body travels so fast that it in one step moves past one of the mesh triangles, it will fall through.
A better collisionsystem would have detected the triangle collision even if the body really never intersected it.
One way would be to disable Tokamaks built in collisiondetection and do the collisionbit yourself.
But apart from just detecting a collision you would also have to apply the proper collisionforces and torques.
If the body travels so fast that it in one step moves past one of the mesh triangles, it will fall through.
A better collisionsystem would have detected the triangle collision even if the body really never intersected it.
One way would be to disable Tokamaks built in collisiondetection and do the collisionbit yourself.
But apart from just detecting a collision you would also have to apply the proper collisionforces and torques.