Yea, listen to halo, he has a big ego, but is one of the few people here who can actually back his ego up.
if you are intrested in lightmapping check out Gile[s] as that seems to be the best one currently around.
from what you want, and the fact you already know c++ maybe your should check out the torque engine
http://www.garagegames.com/
have a nice time with blitz
the preferd editor (ide) is proteen i think, but i prefer visualblitz as it is less crowded that proteen (and cheaper) but try both, people like different things. fav modeler is either 3dmax or milkshape, but i find silo3d and xsi cheaper and newer alternatives.
ultimate unwrap 3d is a must for converstion and viewing imo, as it changed any modeling format into .b3d which is blitz's own native polygonial animation format
if you are intrested in lightmapping check out Gile[s] as that seems to be the best one currently around.
from what you want, and the fact you already know c++ maybe your should check out the torque engine
http://www.garagegames.com/
have a nice time with blitz
the preferd editor (ide) is proteen i think, but i prefer visualblitz as it is less crowded that proteen (and cheaper) but try both, people like different things. fav modeler is either 3dmax or milkshape, but i find silo3d and xsi cheaper and newer alternatives.
ultimate unwrap 3d is a must for converstion and viewing imo, as it changed any modeling format into .b3d which is blitz's own native polygonial animation format