I was wondering if the game could be coded so the graphics engine is completely separate from the game engine.
If the game source included the graphics engine you could swap between a medialess wireframe version, a 2D megapixel display engine and a full on 3D version.
I would be interested in coding some procedural routines for the medialess engine based on a simple vector engine type design.
In regards to character animation for the 2D version maybe we can start with some stock b3d models and render the frames from Blitz3D?
If the game source included the graphics engine you could swap between a medialess wireframe version, a 2D megapixel display engine and a full on 3D version.
I would be interested in coding some procedural routines for the medialess engine based on a simple vector engine type design.
In regards to character animation for the 2D version maybe we can start with some stock b3d models and render the frames from Blitz3D?