Here is mine (side view):
h
Again, as with the crate contest, I've put some complex features in - look at the bump-mapping on the seat. I'm also using a cube-map on the alluminum frame (real-time reflection of surround - none of that namby-pamby, cube mapping off a texture).
Not bad for starters.
p.s. it is 1,800 polys - the texturing is 2048x2048.
h
Again, as with the crate contest, I've put some complex features in - look at the bump-mapping on the seat. I'm also using a cube-map on the alluminum frame (real-time reflection of surround - none of that namby-pamby, cube mapping off a texture).
Not bad for starters.
p.s. it is 1,800 polys - the texturing is 2048x2048.