Jesus, how simple do I have to make this? If your values are enough magnitudes different, scaling them down will make no difference.
This is in response to the suggestion that I scale the entire world smaller:
a#=0.0000001 b#=1.0 Print (a+b);floating point imprecision a=a/10000.0 b=b/10000.0 Print (a+b);still floating point imprecision WaitKey
This is in response to the suggestion that I scale the entire world smaller:
My first thought here is your scale is wrong, and you're at the low FPS your having, the floating point precision is causing problems. Ya might try scaling everythign down.