Falling though a terrain mesh

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Jesus, how simple do I have to make this? If your values are enough magnitudes different, scaling them down will make no difference.
a#=0.0000001
b#=1.0
Print (a+b);floating point imprecision
a=a/10000.0
b=b/10000.0
Print (a+b);still floating point imprecision
WaitKey

This is in response to the suggestion that I scale the entire world smaller:
My first thought here is your scale is wrong, and you're at the low FPS your having, the floating point precision is causing problems. Ya might try scaling everythign down.