Scale doesn't matter if *everything* is scaled the same way.
But that is almost certainly not the case. The entities may have similar scale, but what about movement? Does the player move ten times as fast when he is ten times as far from the origin? That's not likely.
The problem almost certainly floating point precision. This would typically cause problems which get worse as you move farther away from (0,0,0).
But that is almost certainly not the case. The entities may have similar scale, but what about movement? Does the player move ten times as fast when he is ten times as far from the origin? That's not likely.
The problem almost certainly floating point precision. This would typically cause problems which get worse as you move farther away from (0,0,0).