The engine is suitable for any amount of players, players are just stored in a type, it's just down to lack of network code that is the restriction.
Peronally though I think for simplisity we should stick to 2 or at least make it so it's a cram round the keyboard job of up to any amount of players. This of course causes the keyboard lock up problems (only 4 keys at a time) however, you can plug as many USB keyboards into a computer at one time to solve this problem (if you want to!)
Peronally though I think for simplisity we should stick to 2 or at least make it so it's a cram round the keyboard job of up to any amount of players. This of course causes the keyboard lock up problems (only 4 keys at a time) however, you can plug as many USB keyboards into a computer at one time to solve this problem (if you want to!)