sky box rotation?

Blitz3D Forums/Blitz3D Programming/sky box rotation?

Find line 99, which is this:
PositionEntity sky,EntityX(c\camera),EntityY(c\camera),EntityZ(c\camera)


...and put this line below it:
TurnEntity c\sky,0,0.1,0


Be warned that the skybox in the castle demo has mountains on it, and rotating it does look incredibly silly.