Coffee, Yeah, retreat fire is important, I preferred the tower assult version where if you're holding down fire and start moving the other way you automatically go into retreat mode.
Chad, I don't think we're ready for a hud yet as we don't know what the game is going to consist of, we don't know if you're going to have an inventory where you use objects with other objects or anything yet so any work on a hud will more than likly be changed by the time we need one. Also it'll have to be designed around 1 player or 2 players I would guess it'll be only half the screen wide with player 2's hud stuff mirrored on the other side of the screen.
The HUD itself needs to be as small and minimalist as possible as you need as much screen as possible for the action.
Regarding GUIs avoid them like the plague for a game, they'll be a massive overhead for no real advantage.
Chad, I don't think we're ready for a hud yet as we don't know what the game is going to consist of, we don't know if you're going to have an inventory where you use objects with other objects or anything yet so any work on a hud will more than likly be changed by the time we need one. Also it'll have to be designed around 1 player or 2 players I would guess it'll be only half the screen wide with player 2's hud stuff mirrored on the other side of the screen.
The HUD itself needs to be as small and minimalist as possible as you need as much screen as possible for the action.
Regarding GUIs avoid them like the plague for a game, they'll be a massive overhead for no real advantage.