Texture Splatting

Blitz3D Forums/Blitz3D Programming/Texture Splatting

But doesn't that mean that you'd have to create the extra overlapping tris and be back to that problem. Maybe that is how that guy is doing it then, I thought he was using all the texture units on the card :)

I might just try that on my terrain system see if it works out quicker but I'm not convinced it would.