Tips for rendering large number of actors?

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It was the skeleton redundancies that were slowing it down. Look:



I also gain about 8 fps by eliminating the hand bones, even though no verts are attached to them. You should use a low-res skeleton as well as mesh, for distant objects! Fortunately, I can eliminate bones, even spine segments, and use the same animations. Your distant skeletons can consist of just a few bones, while your immediate skeletons have separate hand, feet, and full spine bones.