You only use these for walls and floors, stuff made out of brushes.
There is no good way to dynamically light your merged static meshes. I am assuming all your lamps, etc. will be merged into a single mesh, or groups of meshes. You might be able to render a copy of the mesh in a second pass, with a light mapped into it.
There is no good way to dynamically light your merged static meshes. I am assuming all your lamps, etc. will be merged into a single mesh, or groups of meshes. You might be able to render a copy of the mesh in a second pass, with a light mapped into it.