rifraf, the control scheme is ok, ctrl to go into gui mode. You NEED the mouse to steer, other NAV methods are simply unbearable.
Rob, I was missing a "clear everything" function too, but then again you always can exit and restart the app in seconds, this is probably faster than to overpaint it. And manual painting is possible anyway.
Ckob, I think I know how this feels, and I am not very happy this way. Of course, I also gut several GUIs here and for a second a thought to quickly implement one of them, be it XLnt (I am a registered user), WinB3D, heck even AlphaGui would be cool. But then again, if somebody else said he's gonna do the GUI, then let the man do his job.
Anyway, take it easy. You have the choice, make your own version, or simply don't care about it and use it with any gui, for the sake of the product. Actually that's what I am gonna do, and for me this has already enough features.
There are further things to consider that have to be done in the game code. eg: a 2nd Texture set with a fine-grainy Structure Texture to make things look detailed even when close up (because when you scale up eg. Rock textures to prevent a "tilish-look", the become pretty blurred).
Rob, I was missing a "clear everything" function too, but then again you always can exit and restart the app in seconds, this is probably faster than to overpaint it. And manual painting is possible anyway.
Ckob, I think I know how this feels, and I am not very happy this way. Of course, I also gut several GUIs here and for a second a thought to quickly implement one of them, be it XLnt (I am a registered user), WinB3D, heck even AlphaGui would be cool. But then again, if somebody else said he's gonna do the GUI, then let the man do his job.
Anyway, take it easy. You have the choice, make your own version, or simply don't care about it and use it with any gui, for the sake of the product. Actually that's what I am gonna do, and for me this has already enough features.
There are further things to consider that have to be done in the game code. eg: a 2nd Texture set with a fine-grainy Structure Texture to make things look detailed even when close up (because when you scale up eg. Rock textures to prevent a "tilish-look", the become pretty blurred).