A note: Slowdowns caused for specifically one person in practically all of Noel's single surface stuff is probably due to you having debug mode on.
Oh, about spline meshes: Could I make a mesh look like it is shattering by transforming it into a spline mesh and then putting particles all over it?
Oh, about spline meshes: Could I make a mesh look like it is shattering by transforming it into a spline mesh and then putting particles all over it?