More rendering info

Blitz3D Forums/Blitz3D Programming/More rendering info

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I would imagine a LoadKeyFramedMesh system would have a comparable rendering speed to that you get if you load your models with LoadMesh instead of LoadAnimMesh. Surface count is up to the artist.

MD2 is more versatile and I would assume as fast as you can get for runtime vertex manipulation in Blitz3D especially the normal calculations.

A utility that created normal mapped skins for MD2 models would be kindof cool.