I would imagine a LoadKeyFramedMesh system would have a comparable rendering speed to that you get if you load your models with LoadMesh instead of LoadAnimMesh. Surface count is up to the artist.
MD2 is more versatile and I would assume as fast as you can get for runtime vertex manipulation in Blitz3D especially the normal calculations.
A utility that created normal mapped skins for MD2 models would be kindof cool.
MD2 is more versatile and I would assume as fast as you can get for runtime vertex manipulation in Blitz3D especially the normal calculations.
A utility that created normal mapped skins for MD2 models would be kindof cool.