Communtity Project... Top Down Shooter

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I had a bit of a quiet evening so I decided to have a look at the code you got.
I have no idea what the plan for the final game is going to be but just for fun I knocked up some code.
What I ended up with is still a work in progress but I have the player info stored in a type. I have a type defined for weapons so in theory the engine could ultimatly load the weapon details from a file. Types are used for shots as well. The player can fire a weapon ( space to fire, tab cycles through the weapons ) and if the weapon is defined as having a fuse ( eg a thrown grenade ) then the shot will bounce off walls and explode ( another type ).
Would any of this be useful ?