More rendering info

Blitz3D Forums/Blitz3D Programming/More rendering info

I think you should assume the camera will move every frame. Otherwise, you will just get jerky movement when camera moves, with smooth movement when it stops.

Polygon count for staticmeshes doesn't really matter. You could do low-poly LOD versions, but in the shot above, it takes less than 1 msec to render a forest.

Then I add 20 bots in, at 600 polys each, and my framerate drops to 18. I've got to find a way to render actors more efficiently.