collision detection speed

Blitz3D Forums/Blitz3D Programming/collision detection speed

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Also, this may be silly, but dont do speed tests from code run from inside the IDE, it will run alot slower and at some point you will reach a point where no amount of optimizing will make it run faster. Always test outside the IDE.

I had this happen when I was working on a 3D virtual chat client as prelude to another project that was well beyond my teams ability to complete at that time. :/