Roll on ..

Blitz3D Forums/Blitz3D Programming/Roll on ..

Or for moving it, you just turn it as normal, and use sin and cos to move it along that angle:


angle# = 35
speed# = 1.5

PositionEntity asteroid, EntityX(asteroid)+ cos(angle)*speed , EntityY(asteroid) , EntityZ(asteroid) + sin(angle) * speed

TurnEntity asteroid,0,1,0