Armoured Guard w.i.p.

Miscellaneous Forums/Graphics Showcase/Armoured Guard w.i.p.

I remember them well.

and also fan made ones like the wonderful goblin...but usually way much lower res in textures and polies...

quake3 during the hot times whenat polycount users were really enthusiast with that (still are, imo is the type of model that polycounters have made more for fun, doing incredible artwork in some cases) I think they were about 800-1200 tris.I yet remember the times when the pc artist recommended never surpass 1000 tris and 256x256 textures...

I was in a ut2003 mod and got surprised realizing the times have arrived when a 3000 tris model was an ok thing, and it having a 1024x1024 texture for body, another for the face...

This model reminds me a lot of ut2003 models, also, has a feel of Hyper's Mole (specially the head) model.Well, wasn't HIS model, was from someone else, he used it for his today non available explendid max uv mapping tutorials...

q2 were often about 600, 700 as much 800 tris, 256x256 texture, if my memory is doing ok...The old school.

I think is well executed, and a long jump since your zombie model ;)