Right now I'm:
-Adding an interface to the editor via my GUI
-Adding in various fail-safes (try painting the edge of the terrain in the current version and you'll get a MAV)
-Making creation of terrain a bit easier by applying certain layers depending on a vertex's normal (e.g., rock goes on those with a low Y normal)
-Making the brush size and where it'll paint a little more visual
-Adding an interface to the editor via my GUI
-Adding in various fail-safes (try painting the edge of the terrain in the current version and you'll get a MAV)
-Making creation of terrain a bit easier by applying certain layers depending on a vertex's normal (e.g., rock goes on those with a low Y normal)
-Making the brush size and where it'll paint a little more visual