When Hell breaks loose

Miscellaneous Forums/Graphics Showcase/When Hell breaks loose

Thanks for the comments everyone.
He he..Halo you love your Hollywood films eh? The eyes are 'Tochna' for what I wanted! Any more emphasis in the eyes and the fact the demon is a huge fat juggernought looses it's impact. I wanted him more obscenely unnatural in the fleshy sense as opposed to the supernatural power sense. As for the textures etc..well they're slapped on for speed - I will simply use him to make my base texture for the low poly version. We'll see them right in the game. Work has to stop somewhere if i'm ever going to finish a game off!
Everything in the game will be rather drably dragged down to the level of plausabilty as much as possible. Weapons will be very basic and very limited. The player will die almost immediately if any of the nasties get within arms reach. Stealth will be the best weapon for a large part.
The setting is a dull northen England town, where the wind,cold and drizzle gnaw at your bones inccessantly, dull grey skies bear down making spirit sag and body stoop. Think soot coated red brick, think mouldy damp, think disused canals, think post industrial revolution - and think about those twinkling amber lights that dance each night upon the black, black hills of Yorkshire...think despair - with a much un-asked-for dollop of 'fiends from Hell' thrown in. Utterly hopeless.

Anyhow - for anyone who wanted to see the zombies anim frames here's a quick avi.

http://www.gnarlysoft.co.uk/Stuff/zombanim.avi

Oh yes for you Rob - here's a test of the zombies in my test level.

http://www.gnarlysoft.co.uk/Stuff/WHBL-quick-test.wmv