Yavin there are many small jobs that could be done. eg.
1. Shooting... Give the player the ablity to shoot.
2. Doors... Add door objects that when the player touches them they open
3. Keys... Add a key object so that when the player has this object doors open
4. Player 2... Add types for the player information so that there can be multiple players
5. Push scroll... Instead of the player being fixed in the middle of the screen the player walks around in the centre section of the screen and when he reaches a boundry will push the scrolling.
6. Bad Guys... Once the player types are in use this form to add bad guys
7. Bad Guy Ai... AI for the baddies
8. Ammo packs... Add an object that puts ammo up
9. Credits... Add an object to give a player credits to buy things using the...
10. Intex Systems... Or whatever, the consoles to log on to get weapons/armour etc.
Anyway that a starter for 10.
These are just a few basic things to get the engine into something that can support a game.
I've already the added the ability to pick up objects so many of these will be dead simple.
The biggest 'stopper' we've got at the moment is media. Yes media will make it look nice and it'll be great to get hold of some. I trawled the net last night for some tile sets we could use but came up with nothing so we'll have to stick with crappy media until someone who can draw decides to join in on this project.
If someone's got a 3D model of a marine email it to me and I'll render it top down with all the animations and rotations so that will at least give us the main character.
Disussion:
Weapon types - What weapons should we include?
Objects - Any special objects that will help/hinder
Missions - Any objectives that will give a mapper some idea of what do design. Ie, Mission: Find the 3 parts to the computer code and shut down the mainframe in a space station.
1. Shooting... Give the player the ablity to shoot.
2. Doors... Add door objects that when the player touches them they open
3. Keys... Add a key object so that when the player has this object doors open
4. Player 2... Add types for the player information so that there can be multiple players
5. Push scroll... Instead of the player being fixed in the middle of the screen the player walks around in the centre section of the screen and when he reaches a boundry will push the scrolling.
6. Bad Guys... Once the player types are in use this form to add bad guys
7. Bad Guy Ai... AI for the baddies
8. Ammo packs... Add an object that puts ammo up
9. Credits... Add an object to give a player credits to buy things using the...
10. Intex Systems... Or whatever, the consoles to log on to get weapons/armour etc.
Anyway that a starter for 10.
These are just a few basic things to get the engine into something that can support a game.
I've already the added the ability to pick up objects so many of these will be dead simple.
The biggest 'stopper' we've got at the moment is media. Yes media will make it look nice and it'll be great to get hold of some. I trawled the net last night for some tile sets we could use but came up with nothing so we'll have to stick with crappy media until someone who can draw decides to join in on this project.
If someone's got a 3D model of a marine email it to me and I'll render it top down with all the animations and rotations so that will at least give us the main character.
Disussion:
Weapon types - What weapons should we include?
Objects - Any special objects that will help/hinder
Missions - Any objectives that will give a mapper some idea of what do design. Ie, Mission: Find the 3 parts to the computer code and shut down the mainframe in a space station.