yes, but something is still buggy. It looks like when you set the entityFX for layer 1 to 32 only in the editor, that kind of z-order problem. and then the texture of layer 6 simply disappears...
I guess the easiest way to prevent Z-Order Problems once and for all is: load layer 6 as a seperate mesh without any alpha, then load the oother layers as combined optimized mesh. Not a big deal to load 2 meshes instead of one IMHO.
I guess the easiest way to prevent Z-Order Problems once and for all is: load layer 6 as a seperate mesh without any alpha, then load the oother layers as combined optimized mesh. Not a big deal to load 2 meshes instead of one IMHO.