XSI foundation under $500!

Miscellaneous Forums/Content Creation Tools/XSI foundation under $500!

Csven, I don't know anything about you or your background, but I used to follow the whole 3D app thing religiously, In the early 90's i used Lightwave on the Amiga, and something called Real3D. I used 3ds dos and softimage in the mid 90's, migrated to max when it came out, it was cutting edge as far as interactivity goes and the UI was miles ahead of Softimage as far as interface went but lacking in organic modeling tools, Softimage was on its way out and Microsoft saved it at some point, thats when it suddenly came out for the PC. coupl eof years after Max came out Maya came out and borrowed a lot of ideas from MAx. In 1998 I moved to California, and got a job using lightwave 5.6, we then got lightwave 6 which was really a late beta released months early to try and keep hold of a dwindling disillusioned userbase that were migrating to MAya and Max. We migrated to max and used both Max and lightwave 6.5. I then changed Jobs and started using max and maya. Max was far more flexible for creating level geometry, maya was better for character work so we segmented the art path and I used both for 2 years. When the company finaly went under I kept my Max licence mainly because Max still had more mature polygon modeling tools and is better suited to creating acurate level geometry.

It seems that Max and maya have been pretty much copying each other the last 3 years. As far as XSI goes, it wasn't that great in the first 2 releases and was largely dismissed in the games industry until recently.

these days I still prefer 3dsmax for most things, characters because of character studio, I don't really enjoy doing animation, even though I got a commendation for 3d character animation during my degree, everything was tailored to TV and movies back then and all I wanted to do was interactive games, which was the equivalent of going to a prestigious art college to do comic illustrations.

Anyway thats where I'm coming from, and have been following these things for a number of years. The whole thing bores me these days though, allthough once upon a time I was completely enthused with it all. In the last few years I realised that it doesn't really matter what tools you use so long as your a good artist and can show your work the way you intended it to be seen.

One of the primary reasons I stick with max is that it has the biggest industry support with exort to everything out there, just like max has the best blitz support, thats pretty much how it is throughout the industry.

I don't think I'll bother arguing any further, the lightwave thing is out there if you look for the movie industry statistics, what artists were hired at which studios, and which applications were used etc. LW fell away in about 2001 and never really caught up again thanks to lingering on a dos like LW5.6 for a number of years and then a buggy unuseable LW6. And hasn't really recovered. in 2001 LW has about 7% of the movie jobs, Max about 14, softimage less than the rest and Maya pretty much had all the rest.

having just read your posts again it seems to me that your some kind of evangelist with a grudge against Max. Anyway whatever floats your boat, I couldn't find anything that supported your theory so I don't know <shrug>.