there has got to be some kind of 'sanity checking' built into the collision detection system. for example, if you are going to check something against a polygon, do a box check using meshwidth/height/depth before checking all polys. or something along those lines.
that would be my hope anyway. wouldn't really know unless Mark weighed in, and we rarely see that. So, until BlitzMax, where i'm assuming we can create and use other people's external libraries for collision detection, we are probably going to be guessing/doing trial and error.
too bad - we really should be able to get information on the internals, but only 1 person at blitz really knows the internals and he's obviously busy.
that would be my hope anyway. wouldn't really know unless Mark weighed in, and we rarely see that. So, until BlitzMax, where i'm assuming we can create and use other people's external libraries for collision detection, we are probably going to be guessing/doing trial and error.
too bad - we really should be able to get information on the internals, but only 1 person at blitz really knows the internals and he's obviously busy.