It's a long time ago since I checked but I'm sure the 64K limit is per 'surface' not per 'mesh'.
At work atm so can't test it.
Write a small program to create a mesh with 2 surfaces then add 64K verts to each surface...does it crash or not?
At work atm so can't test it.
Write a small program to create a mesh with 2 surfaces then add 64K verts to each surface...does it crash or not?