how animate a mesh with Gamespace?

Miscellaneous Forums/Content Creation Tools/how animate a mesh with Gamespace?

you can use a series of keyframes with or without bones and make an animation that can be saved and rerun...

i've used something called puppeteer in TS4.3 to get boned anims running..

alternatively, since 3drad doesn't accept bone animations, i've used hierarchical models and moved each part for each keyframe to get a hierarchical animated model...

both will work (with 4.3 at least... they should also work with GS)

good luck

--Mike