how animate a mesh with Gamespace?

Miscellaneous Forums/Content Creation Tools/how animate a mesh with Gamespace?

hmm...

I just have ts4.3, but I have never used more than some minutes.

maybe... Are you having autokeyframe on (I don't remember if that was in TS (very similar to gamespace, i suppose))

You could try to hit the keyframing button on each frame you make a change.

BUT...could be that what you're doing is a mesh without bones...and probably, to export any animation, b3d exporter and x exporter, need it to have bones.

If not, maybe you are exporting as dx7 file, but that wouldn't explain the b3d error.

Maybe is that, add a root bone (a single joint/bone, I mean) , and rotate or translate the object moving or rotating the only one bone (which had to have the envelope covering rigidly all the verts in the mesh, of course) to handle the mesh and make the animation.

But is a shot in the dark; I don't even remember demo-testing Gamespace.