sswift shadow system Q

Miscellaneous Forums/Content Creation Tools/sswift shadow system Q

Yes, I think so too it doesn't have anything to do with the Shadow_Cam at all, I just mentioned it to be fair.

Basicly I try to avoid to continously create and delete things because this almost every time leads to resource fragmentation.

I hardly suggest to use CameraProjMode since hideentity REALLY kills the current position and positions the entity where it would be without collision, even when you don't call UpdateWorld, and CameraProjMode leaves the position intact, and it's also faster, from what the docs say.