image scale & screen res

Blitz3D Forums/Blitz3D Beginners Area/image scale & screen res

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Most games seem to have start screens set at a default resolution, then switch to the chosen resolution for actual game play. Another idea would be to make your start/intro screen from a certain perspective of your game, then render that onto the screen. For instance, in a helicopter simulator, you might position the helicopter on the landing pad, position the camera aimed at the helicopter, then render the scene at the chosen resolution. Doesn't help for the text, though, but if the text is minimal, you might make one large bitmap with the text at different sizes then use DrawImageRect to write the proper sized text.