It's kinda obvious that the appearance oif games is down to the modellers/artists
but it's also so very true and unfortunately, unless the engine/structure is really something else, most artists wont 'waste their time' even offering payment isn't a fantastic incentive, unless you're offering stupid amounts.
The PS2 is still not so old that new innovations are being made on the graphical side of things. So the limits are still quite high and I think it extremeley unlikely that any game produced with Blitz3D will really reach such limits regardless of the team working on it.
but it's also so very true and unfortunately, unless the engine/structure is really something else, most artists wont 'waste their time' even offering payment isn't a fantastic incentive, unless you're offering stupid amounts.
The PS2 is still not so old that new innovations are being made on the graphical side of things. So the limits are still quite high and I think it extremeley unlikely that any game produced with Blitz3D will really reach such limits regardless of the team working on it.