I'm pretty sure Future Tactics was 2d when it was in Blitz.
I'm always intrigued when people quote GTA3 as a project which is unachievable in Blitz. It's true that GTA3 does things in ways that you couldn't/wouldn't do them in Blitz3d, but it's not drawing an awful lot at a time ( redraw is very, very visible on a high spec PC. )
Ever taken a good close look at the architecture in GTA 3? It's very, very low poly ( and the textures aren't huge either ) Add to that the fact that big city games have been around for ages now. Urban Chaos ( was that the title? ) is yonks old and that was a GTA-style game. That was a modified version of the Tomb Raider engine, I think, and it ran pretty nicely on a Voodoo 1.
There's a big thread on this subject on BC ( my fault ) and we've discussed it in IRC a couple of times too. I remain convinced it's very doable, though unconvinced I'm interested enough to do it myself. It would be hard work to achieve, and I think it would have to be a labour of love to manage it.
I'm always intrigued when people quote GTA3 as a project which is unachievable in Blitz. It's true that GTA3 does things in ways that you couldn't/wouldn't do them in Blitz3d, but it's not drawing an awful lot at a time ( redraw is very, very visible on a high spec PC. )
Ever taken a good close look at the architecture in GTA 3? It's very, very low poly ( and the textures aren't huge either ) Add to that the fact that big city games have been around for ages now. Urban Chaos ( was that the title? ) is yonks old and that was a GTA-style game. That was a modified version of the Tomb Raider engine, I think, and it ran pretty nicely on a Voodoo 1.
There's a big thread on this subject on BC ( my fault ) and we've discussed it in IRC a couple of times too. I remain convinced it's very doable, though unconvinced I'm interested enough to do it myself. It would be hard work to achieve, and I think it would have to be a labour of love to manage it.