I tried your Code Noel - unfortunately it sort of hangs on my level gls file - perhaps it's too big? My gls files is over 4 meg. I dont have the ruins.gls to test it with either - but the standard Gile(s) scene hung on my computer, perhaps it was because that particular gls file has no textures??
Anyhow - thank you for replying and trying to help me out but your code is way above my head...I need simply to successfuly extract light data from a gile(s) exported B3d file.
Anyhow - thank you for replying and trying to help me out but your code is way above my head...I need simply to successfuly extract light data from a gile(s) exported B3d file.